

If you you want to set the INIT field of the respawned vehicle, first set all other values, then set init commands. Then the vehicle will respawn to the position where it was destroyed.įirst set all preceding values then set TRUE for dynamic or FALSE for static. Set this value to TRUE to add a special explosion effect to the wreck when respawning.ĭefault value is FALSE, which will simply have the wreck disappear.īy default the vehicle will respawn to the point where it first was when the mission started (static). To set a limit first set preceding values then the number of respawns you want (0 = infinite).

(0 = disabled)īy default the number of respawns is infinite. Added: Defend mission type (used for example. To set a custom timer for thisįirst set respawn delay, then the deserted vehicle timer. Added: Vehicle Respawn module - set vehicle respawn, including customizable position, delay, notification, etc. Veh = execVM "vehicle.sqf"ĭefault respawn delay is 30 seconds, to set a custom respawn delay time, put that in the init as well.ĭefault respawn time when vehicle is deserted, but not destroyed is 120 seconds. Simple Vehicle Respawn Script v1.81 for Arma 3 Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.
